Though I think XP11 lighting is far superior to Prepar3D, I still think there are ways to produce more realistic/natural looking visuals. To do this, I use two excellent (and free) utilities:
1) FlyAGI
https://flyagi.de/
This is a “Swiss Army Knife” of a utility – allowing you to control fog/haze, sky/clouds, water textures and has a whole host of other useful features. I use it frequently to change visibilty/haze in-sim.
2) Reshade
https://reshade.me
This is a generic post-processing tool that can be used on many games/sims – including XP11 and P3D. It works independently (and on top of) all graphic output and uses a very functional GUI that allows you to control output “on the fly”. It does not change any core files or settings of the sim.
Using Reshade with LUT
There’s a multitude of freely available shader scripts that can be used with Reshade – though I find I only need a handful to cover most aspects of visual output in flight sims. These are:
- DisplayLUT/ApplyLUT/LUT: create/display/apply the LUT png file.
- prod80_01_Color_Gamut: matches output to your monitor profile.
- prod80_03_Shadows_Midtones_Highlights: combines brightness, contrast, hue, saturation etc. independently for each of the three tonal ranges (brilliant!).
- Deband: great for smoothing out the sky.
- LumaSharpen (or AdaptiveSharpen): adds a controllable amount of sharpness.
- Clarity: adds a little definition to the landscape.
A LUT in Reshade is a convenient way of combining and sharing a complete set of Reshade tweaks. All the user needs to do is to import the lut.png and apply it – with no need to install (or apply) any of the individual shaders used to create it. However – if you want to adjust or refine the palette further, you’ll need to add the original shader scripts.
Full Reshade step-by-step tutorial
- Download Reshade: https://reshade.me.
- Install: the installer can be run multiple times (once for each sim). Follow the prompts and point it at your sim exe in your sim root folder. If using XP Beta, make sure you enable Vulkan mode.
- Shaders: sets of shaders can be added during the install process. Un-needed ones can safely be deleted from your reshade-shaders folder.
- Hotkeys: set up (or check) the default hot-keys for both the Reshade GUI and screenshot key.
- LumaSharpen (or AdaptiveSharpen): adds a controllable amount of sharpness.
- LUA file: place [XXX]lua[XXX].png in reshade-shaders/Textures.
- LUA shader: edit the target png file entry to the one copied into textures.
- Other shaders: enable the LUT shader but make sure you have all other shaders disabled – unless they relate only to sharpening/debanding etc. (ie. nothing to do with lighting or colouring).
Screenshots in XP11
Note that the default XP11 screenshot method does NOT store the post-processed image as viewed when using Reshade. You’ll need to use the Reshade function instead. However if you’re pausing the sim, Reshade captures the top menu as well. This can be avoided by using a handy LUA script that “freezes” XP without the menu showing:
User Aircraft Physics Freezer
1) If creating a new LUT (or editing existing shaders), disable “Performance Mode” to change the settings per shader script.
2) Enter the filename of your 1024*32px PNG file here. These files should be saved *uncompressed*.
3) Note: The “Display LUT” shader has to be the very first entry (move by sliding up/down). Make sure the main LUT preset (from maybe a previous session) is *inactive*.
4) The LUT file in use – with no other shaders active.
A sample LUT using XP11.50b14 and ORBX TrueEarth can be downloaded below. Note that photoreal scenery can often be more saturated than regular XP areas, so you may need to tweak accordingly.
Coming soon: a combined multi-LUT for easy switching between ORBX TEGB, ORBX TEWA and regular XP11.
With thanks to @renault on the ORBX forums for willingly sharing his [extensive] knowledge and his patience guiding me through it all!