Cloud/Sky textures – EnvSHADE/EnvTEX
This is my first preset for Envshade – developed with EnvShade *only* . ie. Without EnvTEX, there fore not using EnvTEX textures for sky, clouds or terrain. With REX and ActiveSky/ASCA still waiting for full P3Dv5 compatibility, it’s impossible to suggest a definitive choice. So far, Currently, I’ve been using old sky textures from AS/SCA.
The choice of sky textures in P3D has a huge effect on colouring, lightness, contrast and saturation – affecting sky, terrain, objects and aircraft. Be prepared to make your own adjustments to the suggested HDR values.
|Preset||Env||P3D||Suggested HDR Values|
|Adam Env 1314_01||220.127.116.11||5.0 HF1||Brightness: 1.80||Bloom: 0.00||Saturation: 0.71|
|Adam Env 1314_02||18.104.22.168||5.0 HF2||Brightness: 1.80||Bloom: 0.00||Saturation: 0.90|
Values range from 0.5 (min) to 1.50 (max) with 1.00 being default/unchanged.
HDR tweaks (marked ***) cannot be previewed in-sim by reloading the shaders: a P3D restart is needed.
** NOTE: 1154_01 works in combination with a set of Reshade presets (more info soon).