Cloud/Sky textures – EnvSHADE/EnvTEX
This is my first preset for Envshade – developed with EnvShade *only* . ie. Without EnvTEX, there fore not using EnvTEX textures for sky, clouds or terrain. With REX and ActiveSky/ASCA still waiting for full P3Dv5 compatibility, it’s impossible to suggest a definitive choice. So far, Currently, I’ve been using old sky textures from AS/SCA.
The choice of sky textures in P3D has a huge effect on colouring, lightness, contrast and saturation – affecting sky, terrain, objects and aircraft. Be prepared to make your own adjustments to the suggested HDR values.
Preset | Env | P3D | Suggested HDR Values | ||
---|---|---|---|---|---|
Adam Env 1314_01 | 1.1.5.3 | 5.0 HF1 | Brightness: 1.80 | Bloom: 0.00 | Saturation: 0.71 |
Adam Env 1314_02 | 1.1.5.4 | 5.0 HF2 | Brightness: 1.80 | Bloom: 0.00 | Saturation: 0.90 |
|
|
Values range from 0.5 (min) to 1.50 (max) with 1.00 being default/unchanged.
HDR tweaks (marked ***) cannot be previewed in-sim by reloading the shaders: a P3D restart is needed.
** NOTE: 1154_01 works in combination with a set of Reshade presets (more info soon).