Adam Env 1153_01

Adam Env 1153_01

Cloud/Sky textures – EnvSHADE/EnvTEX

This is my first preset for Envshade – developed with EnvShade *only* . ie. Without EnvTEX, there fore not using EnvTEX textures for sky, clouds or terrain. With REX and ActiveSky/ASCA still waiting for full P3Dv5 compatibility, it’s impossible to suggest a definitive choice. So far, Currently, I’ve been using old sky textures from AS/SCA.

The choice of sky textures in P3D has a huge effect on colouring, lightness, contrast and saturation – affecting sky, terrain, objects and aircraft. Be prepared to make your own adjustments to the suggested HDR values.

Preset Env P3D Suggested HDR Values
Adam Env 1314_01 1.1.5.3 5.0 HF1 Brightness: 1.80 Bloom: 0.00 Saturation: 0.71
Adam Env 1314_02 1.1.5.4 5.0 HF2 Brightness: 1.80 Bloom: 0.00 Saturation: 0.90

Adam Env 1153_01
Atmosphere scattering 1.00 (default)
Cloud brightness day 0.90  
Cloud brightness night 1.00 (default)
Cloud shadows 0.80  
Cloud fog blending 1.00 (default)
HDR Contrast *** 0.80 ***
HDR night bloom *** 1.00 (default)
HDR night darkness *** 1.00 (default)
Vertical visibility 1.00 (default)
Terrain saturation 1.50  
Water saturation 0.70  
Aircraft shadows depth 1.00 (default)
Adam Env 1154_01 (work in progress**)
Atmosphere scattering 1.00 (default)
Cloud brightness day 0.90  
Cloud brightness night 1.00 (default)
Cloud shadows 0.80  
Cloud fog blending 1.00 (default)
HDR Contrast *** 0.70 ***
HDR night bloom *** 1.00 (default)
HDR night darkness *** 1.00 (default)
Vertical visibility 1.00 (default)
Terrain saturation 1.00  
Water saturation 0.80  
Aircraft shadows depth 1.00 (default)

Values range from 0.5 (min) to 1.50 (max) with 1.00 being default/unchanged.
HDR tweaks (marked ***) cannot be previewed in-sim by reloading the shaders: a P3D restart is needed.

** NOTE: 1154_01 works in combination with a set of Reshade presets (more info soon).